When you engage in Civic Diplomacy Parleys, you will push Levers associated with the town that you are in.
Each combination of Station and Conversation will push a different lever. When a Lever has been pushed enough, an appropriate Buff will be activated. Use the /citystatus command to view the current status of each lever and to find out how far the lever has to be pushed to activate the Buff.
Please note that the Interview, Incite, Convince, and Entertain Levers for each Station are tied together in such a way that when you push one Lever, the other three Levers for that Station will be reduced. As a consequence, if you want to activate a Buff, you should push only the Lever associated with that Buff. The Gossip Levers are not tied into this system so you may engage in those Parleys at any time without fear of any negative affects on other Levers.
Before attempting to push a Lever, you are advised to check with other Diplomats in the area to see if anyone else is engaging in Civic Diplomacy for the same Station that you wish to use.
If you wish to make more than one Lever for a Station active at the same time, you should push one Lever at a time until the Buff becomes active. Once the Buff activates you can switch to a different Conversation type to push the next Lever. While switching to another Lever will reduce the first lever, the buff gained will persisit for the full duration of the buff. Thus, if the Diplomat is fast enough, multiple buffs from the same station can be active at once.
Major Telon Cities
The following buff sets are found in the major Telon cities and outposts with Civic Diplomacy. For a complete list of the towns which have civic diplomacy, see the Civic NPCs article. That article also documents when a town has influence over a neighboring outposts, as in the case of Khal/Jharru Flats and Bordinar's Cleft/Southwatch Village regions.
|Soldier Presence||Interview||Prepare for Battle||40||+25 Blacksmith skills, +8 all crafting attributes||1 hour||Raise Morale, Call to Arms, Increase the Watch|
|Domestic Presence||Interview||Simple Pleasures||40||+25 Outfitter skills, +8 all crafting attributes||1 hour||Cheer the People, Support of the People, The Will of the People|
|Academic Presence||Interview||Sage Words||40||+10 to all crafting attributes, +5% spell haste||1 hour||Stand Up Philosophy, Social Upheaval, Harmony of Ideas|
|Crafter Presence||Interview||Tricks of the Trade||40||+25 Artificer skills, +8 all crafting attributes||1 hour||Whistle While You Work, Civic Improvement, Shared Effort|
|Noble Presence||Interview||Secrets of Telon||40||+15 Crafting Refining Process Skills||1 hour||Benevolent Mood, Time for Action, Right of Way|
|Clergy Presence||Interview||Consult the Wise||40||+15 Crafting Finishing Process Skills||1 hour||Power of Faith, Spiritual Revival, Inspiration from Beyond|
|Crafter Presence||Convince||Shared Effort||40||+25 General harvesting skill, +25 Specific harvesting skills||1 hour||Whistle While You Work, Civic Improvement, Tricks of the Trade|
|Soldier||Convince||Increase the Watch||40||+5% Accuracy, +10 AC||1 hour||Raise Morale, Call to Arms, Prepare for Battle|
|Soldier||Entertain||Raise Morale||40||+5% AC, Small Damage Shield||1 hour||Increase the Watch, Call to Arms, Prepare for Battle|
|Soldier||Incite||Call to Arms||40||+5% adventuring attributes||1 hour||Raise Morale, Increase the Watch, Prepare for Battle|
|Domestic||Convince||The Will of the People||40||+5% Melee Damage||1 hour||Cheer the People, Support of the People, Simple Pleasures|
|Domestic (Renton Keep only)||Entertain||Cheer the People||40||+5 all resists per level||1 hour||The Will of the People, Support of the People, Simple Pleasures|
|Domestic||Incite||Support of the People||40||+10% HP||1 hour||Cheer the People, The Will of the People, Simple Pleasures|
|Domestic (Renton Keep only)||Incite||Greater Support of the People||80||+15% HP||3 hour||Cheer the People, The Will of the People, Simple Pleasures|
|Academic||Convince||Harmony of Ideas||40||+5% spell damage||1 hour||Stand Up Philosophy, Social Upheaval, Sage Words|
|Academic||Entertain||Stand Up Philosophy||40||+10% energy||1 hour||Harmony of Ideas, Social Upheaval, Sage Words|
|Academic||Incite||Social Upheaval||40||+3% energy regen/8 seconds||1 hour||Stand Up Philosophy, Harmony of Ideas, Sage Words|
|Crafter||Entertain||Whistle While You Work||40||+5% Ranged damage||1 hour||Shared Effort, Civic Improvement, Tricks of the Trade|
|Crafter||Incite||Civic Improvement||40||5% rune||1 hour||Whistle While You Work, Shared Effort, Tricks of the Trade|
|Noble||Convince||Right of Way||40||+5% crit||1 hour||Benevolent Mood, Time for Action, Secrets of Telon|
|Noble||Entertain||Benevolent Mood||40||+5% dodge, parry, block; +20% evocation, conjuration||1 hour||Right of Way, Time for Action, Secrets of Telon|
|Noble||Incite||Time for Action||40||+10% spell and melee haste||1 hour||Benevolent Mood, Right of Way, Secrets of Telon|
|Clergy||Convince||Inspiration from Beyond||40||+10% run speed||1 hour||Power of Faith, Spiritual Revival, Consult the Wise|
|Clergy||Entertain||Power of Faith||40||+3% HP regen/8 seconds||1 hour||Inspiration from Beyond, Spiritual Revival, Consult the Wise|
|Clergy||Incite||Spiritual Revival||40||+5% healing recieved||1 hour||Power of Faith, Inspiration from Beyond, Consult the Wise|
The following are non-functional, but are listed on some /citystatus reports:
Merchant ?? - Market Shift - ??
Merchant ?? - New Markets - ??
Merchant ?? - New Products - ??
Merchant ?? - Open the Coffers - ??